using UnityEngine;
using UnityEngine.EventSystems;

public class KeyboardController : MonoBehaviour
{
    GameObject tmp;
    // Update is called once per frame
    void Update()
    {
        if(Input.GetKeyDown(KeyCode.Q))
        {
            GameObject.Find("00").GetComponent<EventTrigger>().Invoke("Pointer Down", 1);
        }
    }
}
